Jim Burdge

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​Thank you for taking the time to visit my portfolio, I'm a 3D Artist who's primary motivation is to solve problems and achieve the best possible result.

My interests range from 3D modelling, lighting, graphic design, photography, OpenGL, C++, Python and much much more.

My background is primarily in the Games and Film industry however this extends into Architecture and Retail Visualization where I created product renders in Vray and worked as an in-house Software Developer where I produced a range of products and solved a range of technical workflow issues. 

Images can speak a thousand words so below you'll find a range of projects I've been working on recently, if you'd would like to get in contact with me feel free to email anytime.
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    Teesside University - 
    Advanced Games Development​

    This was a very enjoyable project for me, our objective was to develop a playable game snapshot that demonstrated our technical skills as well as group skills.
    As lead artist for this project I was required to communicate between the lead designers, programmers and animators then distribute appropriate tasks to the other artists in the group.

    All assets were designed to fit perfectly with one another as the key feature we were trying to push forward was random room generation.

    I created a couple of Unity Editor scripts to aid our level construction as well and a range of dynamic floor tiles that would select the appropriate texture depending on adjacent floor tile.

    ​During this project I was able to stretch my knowledge of shaders by developing a series of custom shaders to achieve the visual style we were aiming for.

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    Teesside University -
    ​Final year project

    Using UE4 I aimed to create an educational learning environment after observing a rise in the use of game engines within other industries such as architecture and retail.

    ​After developing an interest in classic cars and purchasing my 1986 Austin Mini I felt modelling the vehicle would be a fun and challenging task to accompany the project.

    The user has the ability to rotate around the target objects and interact with it in a variety of ways such as rotating the object itself, altering the colours and separating the geometry into segments. 

    Software used -
    Autodesk 3Ds Max
    xNormal
    Substance Designer & Painter
    Photoshop
    After effects

    I'd wrote a couple scripts to fast track a couple of repetitive tasks such as batching models from 3Ds Max to xNormal.
    I also wrote some extensions to UE4 in C++ so that I could create my own Blueprint Nodes for specific tasks such as reading and writing custom xml files.

    Personal - OpenGL rendering

    I am in the process of writing a couple of vertex and fragment shaders that will render accurately my 3D assets in a web based environment. This already exists in a variety of forms such as SketchFab however creating my own renderer will grant a huge amount of control and ability to add additional features specific for my needs. 

    Software used - 
    Notepad++
    Teapot
    Torus
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