Even though the progress has not been as great as i'd of liked during these past couple days due to other work, I will document my progress whether it be great or not.
World of Level Design's tutorials share some useful techniques and workflows, one of which I will be trying to stick to during the construction of this hallway where I will remain in the unlit RGB render view for as long as I can, this forces my hand to focus on placement, distribution and scale without getting distracted by lights, reflections DOF etc.
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I wanted to create a generic rock substance that I could later expand upon, after following this tutorial (https://www.youtube.com/watch?v=d4gA8FpYrHk) I was able to get the result you see below.
RockGenerator
Documenting my current progress I can see plently I would like to work on, as a blockout texture I think this holds up well however some of the weathered effects will be dulled down a bit. A better bake from xNormal may be in order as a couple of bolts didn't render correctly I'm currently working on developing my own OpenGl (GLSL) shader, It's only been one week since I started the project however I've made good progress and am now beginning to model the main asset that I want to show off inside this OpenGL renderer. Below are renders from Vray showing off the lowpoly mesh. Software used - 3Ds Max, Vray, Photoshop. So here brings the birth of my new website in which I hope to create an educational hub for myself and others, after finishing at Teesside University this blog shall became my submission area in which deadlines shall be set and progress shall continue to be made!
It's difficult to determine what subjects I'll be covering however I will categorize my posts as best as possible for example "Programming", "Vray", "UE4", "3Ds Max" etc. Exciting times indeed! |