Even though the progress has not been as great as i'd of liked during these past couple days due to other work, I will document my progress whether it be great or not.
World of Level Design's tutorials share some useful techniques and workflows, one of which I will be trying to stick to during the construction of this hallway where I will remain in the unlit RGB render view for as long as I can, this forces my hand to focus on placement, distribution and scale without getting distracted by lights, reflections DOF etc.
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Documenting my current progress I can see plently I would like to work on, as a blockout texture I think this holds up well however some of the weathered effects will be dulled down a bit. A better bake from xNormal may be in order as a couple of bolts didn't render correctly I'm currently working on developing my own OpenGl (GLSL) shader, It's only been one week since I started the project however I've made good progress and am now beginning to model the main asset that I want to show off inside this OpenGL renderer. Below are renders from Vray showing off the lowpoly mesh. Software used - 3Ds Max, Vray, Photoshop. |